| first draft. This is Open Gaming Content, blah blah etc. unless of course the name of the thing is actually copyrightedor something since it's a Chainmail unit type, in which case, uh, I'll change it.
Elven Snakestrike Duelist
Requirements: Race: Elven or Half-Elven. Alignment: non-lawful. Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked Chain), Expertise, Combat Reflexes, Acrobatic. Skills: Perform(dance) [5 ranks]
Hit Dice: 1d10. Skill points per level: 4 + INT modifier. Class Skills: Balance, Bluff, Escape Artist, Intimidate, Jump, Perform(dance), Tumble, Use Rope. Profiencies: none gained.
BAB: as fighter (+1 per level). Save Progression: as Arcane Archer (Fort/Reflex high, Will low).
Special abilities:
(Dances: to perform one of the dances, you must be wearing light armor or no armor, using no shield or buckler, wielding a spiked chain, and not be flat-footed. You can only perform one dance at a time. Decide at the beginning of each round whether to change dance styles. If unspecified, you are assumed to be using Serpentine Dance during your first combat round.)
1st level: Serpentine Dance. While performing this dance, gain the Evasion class ability and a dodge bonus to AC equal to your Perform(Dance) skill modifier (CHA bonus + skill ranks + armor check penalty) divided by 4.
2nd level: Python Secrets. Gain +2 CON and a +2 bonus to Grapple checks.
3rd level: Vicious Dance. While performing this dance, you gain the use of the Whirlwind Attack feat and your weapon acts as if it had the Vicious enchantment (+2d6 damage to enemies, +1d6 damage to yourself for each hit). For the duration you have a -4 WIS penalty and your actions are limited as in Barbarian rage.
4th level: Venom Secrets. You become immune to non-magical poisons of animal origin. Your own blood is venomous (DC 13, 1d6 temp STR damage primary/secondary), afflicting creatures that bite you.
6th level: Cobra Dance. while performing this dance, gain 1d6 sneak attack damage. As a standard action you can make a single attack at a -2 penalty against an opponent 5' farther away than your reach normally allows. A successful Perform(Dance) check opposed by your opponent's Sense Motive skill catches the opponent flat-footed.
8th level: Snakecharmer. Gain +2 CHA and the ability to cast animal trance (snakes only) at will.
10th level: Sidewinder Dance. this dance is so confusing and distracting that you gain a continuous 50% miss chance from concealment, a +4 bonus to Tumble checks, and immunity to Sneak Attack and critical hits. However, your own attacks are at a -2 penalty and your effective movement rate is halved.
Posted 07:46 AM CST [Link] [Archives] [Index]
Dave @ 07/11/2003 12:42 PM CST wrote:
Fickle gamer that I am, now that this is written up I think I would be better off all around not doing this. ;)
Daiden @ 07/11/2003 12:50 PM CST wrote:
That's a pretty cool character class. :) I think the idea of having dances as combat moves is a really good idea.
If you were thinking of expanding the class a bit more (although you said that now you won't really interested, heh), you could give the class a few party buff/debuffs type dances that could effect players in a certain radius around your character.
Or maybe stuff like I suggested doesn't translate well into D&D games. :)
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